Partners
Our Team
Dr Atia Rafiq
Chair
Prof Dean Mohamedally
CEO
Anelia Gaydardzhieva
CTO
Prof Graham Roberts
CRO & Technical Risk
Dr David Reeves
Mentor and Industry Steering
Natasha Persad
Strategic Advisor
Sheena Visram
CSR
Faisal Ahmad
Advisor
Our Journey
In 2021, the height of the COVID-19 pandemic, UCL Computer Science academics tasked themselves to use technology to reduce the spread of coronavirus in hospitals.
They turned to touchless computing. Instead of a keyboard or mouse, face and body movements could be used to control communal computers. They devised touchless computing without the need for specialist equipment, only an everyday PC and that PC’s built-in webcam. What they invented to help clinicians triage patients safely grew into a transformative tool to empower people across society.
Over 290 students and academics at UCL have designed, built and tested AI solutions for every type of controlled motion, condition and human capability. Our partners range from tech giants, such as Microsoft, Google, IBM, Intel and HP, to world-leading charities to the NHS.
At MotionInput Games, a spinout of UCL Computer Science, we are creating new ways to play. You can experience your software and gaming media anew. Children can run and jump to control their favourite video games. Adults can feel the joy of moving after sedentary hours at their desks. And, we’re striving for equitable computing, bringing a new freedom to people whatever their physical abilities.
AI-Enhanced Features
Facial Navigation
Hand Gestures
Eyegaze Navigator
Bodypoint Navigator
In-air Multitouch and Touchless Mouse
Jitter Compensation
Elbows and Knees Interaction
Raised Hand to Type
In-air Forcefields
In-air 3D Mouse Motion
Leaning as Input
Driving Hands
Finger Painting
Speech Commands
Speech Transcribe
Speech Synthesis
Fingerspelling
Dysarthric Speech Input
Blinking and Noise Detection
Colour and Sounds Detection
Multicamera Motion Mapping
Running on the Spot
Custom Motion Icons
Custom Shape Movements
Future Plans
While the MotionInput team continues to find ways to make our software available to more people, leading tech companies have noticed. We welcome any collaboration that makes computing accessible to all.