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Spinal Conditions & Wheelchair Users

Individuals with severe spinal conditions such as ALS/MND and quadriplegia often have limited to no use of their limbs, making standard computer interaction impossible. MotionInput provides robust, precise navigation using the smallest available movements.

FaceNav

MotionInput FaceNav

Control Beyond the Keyboard

The Challenge

Individuals with severe spinal conditions such as ALS/MND and quadriplegia often have limited to no use of their limbs, making standard computer interaction impossible. Their critical need is robust, precise navigation using the smallest available movements.

AI Models & Capabilities

Nose and Head Tracking

Turns the user's head movement into precise, real-time mouse cursor control.

Impact: Provides a functional, hands-free mouse for basic computing, browsing, and communication.

Facial Gestures as Clicks

Allows users to map actions like smiling, eyebrow raises, or mouth movements to left-click, right-click, or double-click.

Impact: Replaces the need for a physical click, offering essential control for document creation to playing games.

Robust Jitter Compensation

AI filters out involuntary movements, ensuring the cursor remains stable and accurate.

Impact: Crucial for conditions like tremors, providing dual layers of joypad-like sensitivity controls.

Case Utility: Empowering Communication

An individual with advanced ALS/MND can use FaceNav to navigate a virtual keyboard, select letters with an eyebrow raise, and maintain vital communication with family, friends, and care teams.

Download FaceNav from Microsoft Store

Velocity R

MotionInput Velocity R

The Thrill of Racing for Wheelchair Users

The Challenge

Many wheelchair users, including some with quadriplegia, retain controlled movement in their heads, body, and wrists, but cannot open their hands. They require high-fidelity, analogue control input for engagement activities like gaming.

AI Models & Capabilities

Body Leaning for Analogue Steering

Tracks head and torso leaning movements (left/right) to provide a smooth, proportional steering input.

Impact: Transforms racing and sports games into a physically engaging activity.

Wrist-Based Acceleration/Braking

Recognises wrist movements (up/down/rotation) to serve as responsive accelerator and brake controls.

Impact: Custom-built for users who can control their wrists but not their fingers.

Multi-Input Fusion

Seamlessly combines head, body, and wrist data for a comprehensive, highly responsive control profile.

Impact: Provides the fine-grain control needed to excel in popular, fast-paced games.

Case Utility: Therapeutic Recreation

Used in rehabilitation centres to encourage controlled body and wrist movement in a highly motivating, fun context. Dave Whalen, an avid gamer with quadriplegia, showed us that fun in racing can be made elegant with simplified controls: lean left and right, and show your wrists to accelerate and brake.

Download Velocity R from Microsoft Store
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